
Wing Commander
Sep 26, 1990
- Shooter
- Simulator
Platforms: Amiga, Amiga CD32, DOS, FM Towns, Mac, PC (Microsoft Windows)
IGDB community rating 8.1IGDB42 votes
Overview
Gameplay consists of completing successive missions and overall cockpit performance affects gameplay: going above and beyond the call of duty results in medals, promotions in rank are awarded at regular intervals, and success or failure on certain critical missions decides the player's plot progress, "winning" or "losing".
Story
The player takes the role of a nameless pilot aboard the TCS Tiger's Claw, a Bengal-class Strike Carrier. The player gets to name the pilot and choose his call sign. The pilot (known in-production to Origin personnel as "Bluehair", after his most notable feature) quickly rises through the ranks of the flight wing and (presuming the player performs ideally in the cockpit) eventually leads a strike on the Kilrathi High Command starbase in the Venice system. On the other hand, if the player does not perform optimally, missions become increasingly defensive in nature, and eventually the Claw is forced to retreat.
- Developed by
- Origin Systems
- Published by
- GameTap Entertainment, Fujitsu Interactive, Electronic Arts, Origin Systems, Mindscape, Ocean Software
Screenshots
More like this
Facts
- Game modes
- Single player
- Player perspectives
- First person
- Themes
- Action, Science fiction
- Franchise
- Wing Commander
- Series
- Wing Commander
- Game engine
- Origin FX
- Release dates
- DOS: Sep 26, 1990
- Amiga: Sep 1992
- FM Towns: Dec 1992
- Amiga CD32: Jun 1, 1993
- PC (Microsoft Windows): Nov 30, 1996
- Mac: Oct 18, 2012










