
Might and Magic II: Gates to Another World
Dec 1, 1988
- Role-playing (RPG)
- Turn-based strategy (TBS)
- Adventure
Platforms: Amiga, Apple II, Commodore C64/128/MAX, DOS, Mac, MSX, PC-8800 Series, Sega Mega Drive/Genesis, Sharp X1, Sharp X68000, Super Famicom, Super Nintendo Entertainment System
IGDB community rating 6.5IGDB15 votes
Overview
The Sequel to the successful Might and Magic I, it boasted better graphics, a larger world, but still pretty much the same game engine and presentation. Embark on a glorious journey then save the world of CRON and yourself. A balanced party is a necessity in this game. There are several locations and items that are restricted to certain genders, alignments, or races. A party made up of Good Human Males won't get you very far. Time plays a large role in this game. Time travel is a part of it, but on a more basic level, you will find that characters age as the game goes on. If you wait too long, your characters' statistics will change to reflect their aging.
- Developed by
- New World Computing, Iguana Entertainment
- Published by
- Electronic Arts, New World Computing, StarCraft, Elite Systems
Screenshots
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Facts
- Game modes
- Single player
- Player perspectives
- First person
- Themes
- Fantasy, Science fiction
- Franchise
- Might and Magic
- Series
- Might and Magic
- Release dates
- PC-8800 Series: Dec 1, 1988
- Apple II: 1988
- DOS: 1988
- Sharp X1: Feb 1989
- Sharp X68000: Mar 17, 1989
- Commodore C64/128/MAX: 1989
- MSX: 1989
- Amiga: 1990
- Mac: 1990
- Sega Mega Drive/Genesis: 1991
- Super Famicom: Jan 22, 1993
- Super Nintendo Entertainment System: Nov 1, 1993










