
Ms. Pac-Man
Jan 13, 1982
- Arcade
Platforms: Apple II, Arcade, Atari 8-bit, Commodore C64/128/MAX, Commodore VIC-20, DOS, Sega Game Gear, Sega Master System/Mark III, Texas Instruments TI-99, Xbox 360, ZX Spectrum
IGDB community rating 8.0IGDB93 votes
Overview
In 1982, a sequel to the incredibly popular Pac-Man was introduced in the form of his girlfriend, Ms. Pac-Man. This sequel continued on the "eat the dots/avoid the ghosts" gameplay of the original game, but added new features to keep the title fresh. Like her boyfriend, Ms. Pac-Man attempts to clear four various and challenging mazes filled with dots and ever-moving bouncing fruit while avoiding Inky, Blinky, Pinky and Sue, each with their own personalities and tactics. One touch from any of these ghosts means a loss of life for Ms. Pac-Man. Ms. Pac-Man can turn the tables on her pursuers by eating one of the four Energizers located within the maze. During this time, the ghosts turn blue, and Ms. Pac-Man can eat them for bonus points. The Energizer power only lasts for a limited amount of time, as the ghost's eyes float back to their center box, and regenerate to chase after Ms. Pac-Man again. Survive a few rounds of gameplay, and the player will be treated to humorous intermissions showing the growing romantic relationship between Pac-Man and Ms. Pac-Man, leading all the way up to the arrival of "Junior".
- Developed by
- General Computer Corporation (GCC)
- Published by
- Bally Midway, Namco Hometek, Atari, Inc., Tengen, Atarisoft
Screenshots
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Facts
- Game modes
- Single player, Multiplayer
- Player perspectives
- Bird view / Isometric
- Themes
- Action
- Franchise
- Pac-Man
- Series
- Ms. Pac-Man, Pac-Man
- Release dates
- Arcade: Jan 13, 1982
- Atari 8-bit: 1983
- Apple II: 1984
- Commodore C64/128/MAX: 1984
- Commodore VIC-20: 1984
- DOS: 1984
- Texas Instruments TI-99: 1984
- ZX Spectrum: 1985
- Sega Master System/Mark III: 1991
- Sega Game Gear: 1995
- Xbox 360: Jan 10, 2007










