
SNK vs. Capcom: SVC Chaos
Jul 24, 2003
- Fighting
Platforms: Arcade, Neo Geo AES, PlayStation 2, Xbox
IGDB community rating 7.0IGDB20 votes
Overview
SNK vs. Capcom: SVC Chaos primarily utilizes the command system of The King of Fighters series, incorporating light/strong kicks, punches, cancels and charging attacks. Unlike its predecessor, Capcom vs. SNK 2, this game lacks both air guards and a "groove system", instead focusing on quicker gameplay. Characters are provided with a basic 3-level bar system for executing super-special attacks with basic filling options attributed to strikes and damage. Additionally, the sprites from the various series received new models and some special effects were changed in the command lists (for example, the player cannot increase the damage of the Zujou Sashi used by Choi Bounge by tapping the buttons anymore).
- Developed by
- SNK Playmore
- Published by
- Mega Enterprise, Ignition Entertainment, SNK Playmore
Screenshots
More like this
Facts
- Game modes
- Single player, Multiplayer
- Player perspectives
- Side view
- Themes
- Action
- Franchises
- Street Fighter, The King of Fighters, Mega Man, Darkstalkers, Art of Fighting, Fatal Fury, Samurai Shodown
- Series
- SNK vs. Capcom
- Game engine
- Neo Geo MVS
- Release dates
- Arcade: Jul 24, 2003
- Neo Geo AES: Nov 13, 2003
- PlayStation 2: Dec 23, 2003
- Xbox: Sep 28, 2004










