
Soldier of Fortune II: Double Helix
May 20, 2002
- Shooter
Platforms: Mac, PC (Microsoft Windows), Xbox
IGDB community rating 7.2IGDB78 votes
Overview
Soldier of Fortune II: Double Helix is a video game created by Raven Software, a sequel to Soldier of Fortune. It was developed using the Quake III: Team Arena engine. Once again, Raven hired John Mullins to act as a consultant on the game. Based on comments and criticisms of the original game, Raven Software developed Soldier of Fortune II to be a more "realistic" game, with tactical shooters like Operation Flashpoint: Cold War Crisis and Tom Clancy's Rainbow Six as inspirations rather than Quake. A sequel titled Soldier of Fortune: Payback, made by Cauldron HQ was released for Microsoft Windows, PlayStation 3 and Xbox 360 in 2007.
Story
The theme of the sequel is germ warfare, as the mercenary Mullins and his new partner Madeline Taylor travel to Colombia to investigate a viral outbreak in a small town, only to link it to a shadowy organization called Prometheus. The virus, called Romulus, is followed by a computer virus called Remus which is programmed to delete files on any computer in the world, in this case, files relating to Prometheus and Romulus, so an anti-virus cannot be formulated. Prometheus then plans to blackmail the G8 countries at a summit in Switzerland for billions of dollars. It is revealed throughout the course of the game that a mole inside The Shop may be feeding information to the terrorists.
- Developed by
- Raven Software
- Published by
- Activision, MacPlay
Screenshots
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Facts
- Game modes
- Single player, Multiplayer
- Player perspectives
- First person
- Themes
- Action, Stealth, Warfare
- Series
- Soldier of Fortune
- Game engine
- id Tech 3
- Release dates
- PC (Microsoft Windows): May 20, 2002
- Mac: Sep 3, 2002
- Xbox: Jun 18, 2003










