
RollerCoaster Tycoon
Mar 31, 1999
- Simulator
- Strategy
Platforms: PC (Microsoft Windows), Xbox
IGDB community rating 8.2IGDB228 votes
Overview
The premise of the game is to complete a series of preset scenarios by successfully building and maintaining amusement parks through business ownership as a theme park entrepreneur. The key to any park is building a large amount and diverse range of rides for the visitors. Players can choose from dozens of roller coaster types and can also build log flumes, carousels, bumper cars, haunted houses, go karts, ferris wheels, and swinging ships, among other rides. The intensity and type of rides must be balanced, as visitors' preferences vary significantly from person to person. For example, some guests prefer exciting rides and have high nausea tolerance levels, while other guests are just the opposite.
- Developed by
- Frontier Developments, Chris Sawyer Productions
- Published by
- Hasbro Interactive, MicroProse Software, Inc., Atari, Inc.
Screenshots
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Facts
- Game modes
- Single player
- Player perspectives
- Bird view / Isometric
- Themes
- Business, Sandbox
- Series
- RollerCoaster Tycoon
- Release dates
- PC (Microsoft Windows): Mar 31, 1999
- Xbox: Mar 25, 2003










