
Submarine Commander
Dec 31, 1982
- Shooter
- Simulator
Platforms: Apple II, Atari 8-bit, Commodore VIC-20
No IGDB rating yet
Overview
You are at the helm of a submarine equipped with radar, sonar, depth charge indicators, torpedoes, and fuel and temperature gauges. As commander of the submarine, you must sink the enemy ships before running out of fuel. Once your fuel level reaches 0, the game is over.
Story
You're the commander of a World War II submarine on patrol in the Mediterranean and there are enemy convoys at all points of the compass. Your job is to sink as much enemy shipping as possible while keeping your sub intact. This is no fast-paced shoot-em-up. You're really in a sub with all of its problems and limitations-batteries that need recharging, an air supply that needs to be replenished by surfacing, and the sub's very slow speed when you're submerged.
- Developed by
- Atari
- Published by
- Thorn EMI Video Ltd., Creative Sparks, Sparklers, Thorn EMI Computer Software
Screenshots
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Facts
- Game modes
- Single player
- Player perspectives
- First person
- Themes
- Action, Warfare
- Release dates
- Atari 8-bit: 1982
- Apple II: 1983
- Commodore VIC-20: 1983










