
Zork II: The Wizard of Frobozz
Nov 1, 1981
- Adventure
Platforms: Amiga, Amstrad CPC, Amstrad PCW, Apple II, Atari 8-bit, Atari ST/STE, Commodore 16, Commodore C64/128/MAX, Commodore Plus/4, DOS, Mac, PDP-11, Tatung Einstein, TRS-80, TRS-80 Color Computer
IGDB community rating 4.7IGDB17 votes
Overview
The adventure begins in the Barrow from "Zork I" armed only with the trusty brass lantern and sword of elvish antiquity. The purpose of the game is not initially clear. Like its predecessor, Zork II is essentially a treasure hunt. Unlike the previous game, the ten treasures are tied together by a crude plot. Finding the treasures does not end the game, nor are all the treasures needed to finish the game. Instead, the adventurer must figure out a way to use the treasures in order to reach the game's finale.
Story
You will explore a long-hidden region of the Great Underground Empire, a region dominated by the Wizard of Frobozz. The wizard was once a respected enchanter, but when his powers began to fade he was exiled by Dimwit Flathead. Now bordering on senility, the wizard is still a force to be reckoned with. Your goal, as you venture into the wizard's realm, is to avoid his capricious tricks and learn to control his magic.
- Developed by
- Infocom
- Published by
- Infocom
Screenshots
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Facts
- Game modes
- Single player
- Player perspectives
- Text
- Themes
- Fantasy
- Series
- Zork
- Game engine
- Z-machine
- Release dates
- Apple II: Nov 1981
- TRS-80: Nov 1981
- PDP-11: Jun 1982
- Atari 8-bit: 1983
- Commodore C64/128/MAX: 1983
- DOS: 1983
- Commodore 16: 1984
- Commodore Plus/4: 1984
- Mac: 1984
- TRS-80 Color Computer: 1984
- Atari ST/STE: 1985
- Tatung Einstein: 1985
- Amiga: 1986
- Amstrad CPC: 1986
- Amstrad PCW: 1986









