
Tower Noire
Mar 9, 2018
- Role-playing (RPG)
- Turn-based strategy (TBS)
- Indie
Platforms: Linux, Mac, PC (Microsoft Windows), Web browser
No IGDB rating yet
Overview
Tower Noire is a small coffeebreak roguelike inspired by Cave Noire, Little Nemo, and Powder, created for 7DRL 2018 in PICO-8. I ended up reusing old, long-abandoned assets and concepts to be able to complete something in 7 days. Gameplay Tips: * The goal is to get to the 25th floor and defeat an enemy there, so plan accordingly. * Your starting equipment will very quickly need to be upgraded. * Passive effects for weapons may be more useful than additional strength. * Some passives affect positioning and can help you from getting cornered. * Get a sense for the room before running straight in. Some enemies can kill you pretty easily in 1x1 hallways. * Explore the room carefully for easy enemies that drop edible items and items scattered around. * Falling down a hole will damage you and also let the enemies take a turn. On harder floors this can do a lot of damage. * Move slowly.
- Developed by
- Cow, Sheldon Ketterer
- Published by
- Cow, Sheldon Ketterer
Screenshots
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Facts
- Game modes
- Single player
- Player perspectives
- Bird view / Isometric
- Game engine
- PICO-8
- Release dates
- Linux: Mar 9, 2018
- Mac: Mar 9, 2018
- PC (Microsoft Windows): Mar 9, 2018
- Web browser: Mar 9, 2018










