
Soko-Ban
Dec 1, 1982
- Puzzle
Platforms: Apple II, Commodore C64/128/MAX, DOS, FM-7, MSX, NEC PC-6000 Series, PC-8800 Series, SG-1000, Sharp X1, TRS-80, TRS-80 Color Computer
IGDB community rating 7.1IGDB17 votes
Overview
Sokoban ("warehouse keeper") is a is a classic puzzle game created in 1981 by Hiroyuki Imabayashi, and published in 1982 by Thinking Rabbit, a software house based in Takarazuka, Japan. In 1984 the ASCII Corporation published a version produced by Khaled Bentebal. It was the basis of numerous clones in the later years. It is set in a warehouse. On each level, the player must push crates (from square to square) to get them onto designated spots; once each crate is on a marked spot, the level is complete. Crates can only be pushed one at a time (so two crates next to each other cannot be pushed together), and cannot be pulled--so it's possible to get a crate stuck in a corner, where it cannot be retrieved! By the last levels, you must plan 40 steps in advance.
- Developed by
- Thinking Rabbit
- Published by
- Spectrum HoloByte, Inc., Thinking Rabbit, Tandy, Sega Enterprises, Ltd., ASCII Corporation
Screenshots
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Facts
- Game modes
- Single player, Multiplayer
- Player perspectives
- Bird view / Isometric
- Release dates
- FM-7: Dec 1, 1982
- PC-8800 Series: Dec 1, 1982
- NEC PC-6000 Series: 1983
- Sharp X1: 1983
- Apple II: 1984
- Commodore C64/128/MAX: 1984
- DOS: 1984
- MSX: 1984
- SG-1000: Dec 1, 1985
- TRS-80 Color Computer: 1988










