
Blockout
Oct 1, 1989
- Puzzle
- Arcade
Platforms: Amiga, Apple IIGS, Arcade, Atari Lynx, Atari ST/STE, Commodore C64/128/MAX, DOS, Mac, Nintendo Entertainment System, PC-8800 Series, Sega Mega Drive/Genesis, Web browser
IGDB community rating 7.8IGDB19 votes
Overview
Blockout is a puzzle videogame, created in 1989 by Polish developer - California Dreams, designed by Aleksander Ustaszewski and Mirosław Zabłocki. The game is the logical extension of Tetris into the third dimension. In Tetris, the player manipulates a set of tetrominoes which fall into a two-dimensional pit (seen from the side). The aim is to solve a real-time packing problem by forming complete rows, which then disappear and score points. Poor play leads to incomplete rows, caused by inefficient arrangements of tiles; these rows do not disappear, giving the player progressively less space and less time to play subsequent pieces. Similarly, in Blockout, the player manipulates a set of polycubes which fall into a three-dimensional pit (seen from above; the pieces appear in the foreground and fall away). The pieces can be rotated around all three axes, and moved horizontally and vertically. The aim is to form complete layers.
- Developed by
- Logical Design Works
- Published by
- Tec Toy, Technos Japan, Rainbow Arts, California Dreams, American Technos, Electronic Arts, Sega Entertainment, Atari, Acclaim Japan
Screenshots
More like this
Facts
- Game modes
- Single player, Multiplayer
- Player perspectives
- First person
- Themes
- Action
- Release dates
- Amiga: Oct 1989
- Arcade: Oct 1989
- Mac: Oct 1989
- Apple IIGS: 1989
- Commodore C64/128/MAX: 1989
- DOS: 1989
- Nintendo Entertainment System: 1990
- PC-8800 Series: Jan 18, 1991
- Sega Mega Drive/Genesis: Jul 1991
- Atari Lynx: 1991
- Web browser: Jan 15, 2021










